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Gamerace said:

I'm not making that up.  It's a well established fact.

"The Nintendo DS is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected because of the notion that the two gaming systems would be identical. Miyamoto also stated, "[...] if the DS had flopped, we might have taken the Wii back to the drawing board."["

The original design for dual screen (like DS) was rejected for three reasons: 1) As stated it would have made Wii too similar to DS. 2) They wanted to expand the audience and they realized the complexities of controllers disswayed any non-gamer from playing games.  3) The inventor of what would become the wiimote walked into their offices (after being rejected by MS and Sony) and Iwata realized that was what they were looking for.    By early 2005 they had working wiimotes (but deemed they weren't ready to show at E3 that year).   That means the original dual touch screen idea was disgarded in 2004.

So a full 8 years later, they are now parading it around as the next thing - despite having all the same problems as it did in 2004.  In fact, far more now.  That isn't innovation.   That's called DESPERATION from a company that is bankrupt of ideas.    Everything in WiiU is rehashed.   All the Nintendoland games are rehashes of earlier games, NSMBU is the 4th kick of the game without any innovation behind it.  It could just as easily be on Wii.   Wii Fit U?  Pikmin 3?  Wario?  Where's the Wii Sports/Fit/Music type innovation?   It's not there.  Where's the blue ocean strategy that made Wii hugely successful?  Not there.

Nintendo has abandoned the very prinicipals that led to Wii's success and gone back to it's old behaviours. It's has since 2009 really.  Sales will do likewise.

As for Sony....

Sony made it's mark with the PS1 by going after the mature gamer.  That is their focus even today.  They were much more family - friendly with the PS2 but this generation PS3 is the least family friendly console out.  Family games (Lego, etc) sell far less on PS3 than Wii or 360.  Even Sony's Move accessory was aimed more at the mature market.    That market is very well entrenched in using the dual analog controller, for them to goto a Move only option would be disasterous.  But since Move was only a half-hearted add-on, staying dual-analog wouldn't really be backwards for them.

Having said that.  The next Xbox definitely has a much enhanced Kinect.  Sony meanwhile has patented a hybrid Move/dual analog controller.  No word yet on what PS4 will use but if they go with that then WiiU suddenly has the worse option for motion controls.  That is going backwards.

 

You and I disagree greatly on the concept of what innovation is.  You can talk to me about touch screens on iphones, and ipads and tablets until you are blue in the face, but as far as I am concerned, they are not part of the conversation when it comes to console gaming.  So, how long the technology has been out is irrelevant if the Wii U is the first console ever to adapt the technology for home console gaming.  The people who buy an iphone didn't say to themselves, I'd like to go out and get myself the latest gaming device today.  No, those people were in the market for the most advance cell phone they could buy, and one of the applications is that it can also play games.  Much like the 3DS has a camera application (which I have made great use of on my trips), but Nintendo doesn't claim to have sold 23 million+ cameras in the past year and a half, and no bought a 3DS primarily to replace their digital camera (by the way, in bad indoor lighting the 3DS camera is indeed not good, but outdoors I have taken great pictures with it).  Same with tablets.  While 84% of people surveyed who own tablets might say they play games on it, I doubt they purchased the tablet with that as their primary use for it.  At least, I don't know anyone who was in the market for a portable gaming device and said, I'd best purchase a tablet for that. 

Anyway, you can call the Gamepad a move of desperation if you wish.  I prefer to see the "innovative" applications it offers the gamer to streamline their experience interfacing with the console.  Having used the Gamepad in conjunction with the Wii U myself, I cannot imagine using a D-pad/Circle Pad to move a cursor/highlight tabs on the screen as opposed to the simplicity of swiping the Gamepad's touch screen with a stylus.  If I have to do that in 2013/2014 on another system while accessing on-screen menus, I would consider that a step-backwards in time.