Heavenly_King said:
I thought it was used for adding more polygons to the polygons, without actually adding more polygons :D |
its not used to make distant objects look like crap that wasnt what i meant. Objects with low amounts of polygons become disfigured from tesselation etc. So in the past with low polygon counts it wasn't very useful. But what you said is basically correct haha
http://www.nvidia.com/object/tessellation.html







