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Heavenly_King said:
ishiki said:
LemonSlice said:
Isn't tessellation used to make distant objects look like crap? Or is that just variable LOD and I'm mixing things up?


In the past. Yes. It's evolved I had article but links not working. I'll findanother

I thought it was used for adding more polygons to the polygons, without actually adding more polygons :D
I explained it incorrectly

its not used to make distant objects look like crap that wasnt what i meant. Objects with low amounts of polygons become  disfigured from tesselation etc. So in the past with low polygon counts it wasn't very useful. But what you said is basically correct haha

http://www.nvidia.com/object/tessellation.html