SvennoJ said:
The colors are going to get fixed, from the comments:
Joel from Frozenbyte here. Great to see this, very nice. Worth of note is that the game actually has a dynamic resolution scaling feature on PS3 and Xbox 360 to keep a steady 30 frames per second. This shows in some levels (e.g. the 11th level Icewarden Keep has a scene in the beginning where this is somewhat visible, if I remember right). On Wii U the resolution is 720p solid.
Just to be clear, we will indeed be updating the "washed out" look. The observation about gamma level is correct, as there was a bug in the game that applied excessive gamma to the final output. It went unnoticed until release but we have now fixed it. So the game will soon look even better (similar in colour to the other versions). We're estimating a mid-December release for the update, give or take a few days, and it will also include support for Wii U Pro Controller, Voice Chat, some languages, and some minor things.
Thanks for all the comments and feedback too, glad to hear you folks are enjoying the game. 
-Joel, Frozenbyte team, developers of Trine 2: Director's Cut
Everything on the WiiU is in limited RGB, which is easily 'fixed' by adjusting brightness and contrast on the monitor.
Anyway I still haven't finished the game, got bored halfway through. Maybe it's more fun in co-op. Single player started getting repetitive really soon.
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co-op is very fun, especially when one person gets drunk then passes out for 8 hours while not leaving the game while the wizard and archer are forced to duo it until that drunkard got done puking and came back sober to eventually finish the game with us lol.... and that was my trine 2 experience on good ol' steam.