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fillet said:
dahuman said:
fillet said:
dahuman said:
fillet said:

 


I like your post :)

I'm not trolling here, I genuinely believe the 1.25Ghz 3 core CPU is going to bottleneck beyond belief and yes I realize it does more clock for clock than the CPU in the 360 and PS3. But I know it doesn't do more than 50% more being realistic. This alone will bottleneck it and cause some serious frame rate problems in complex scenes.

I disagree that GPGPU will be used for anything except physics, if at all since nvidia owns the only decent API.

I disagree that there being a separate DSP for the sound will make any difference to performance, sound processing doesn't take much CPU resources.

I do agree the graphics chip present is superior but not by much, the GPUs in the Xbox 360 and PS3 were basically varients of the very top end available that were being released either at the time in the case of the PS3 or the following January if memory serves me correctly for the Xbox 360. The GPU in the Wii-U is a 2 generations old GPU that was mainstream 2 generations ago. Approximately 2 years ago. It will have some more advanced features than the GPU in the Xbox 360 and PS3 but in terms of actual grunt, I'm not sure that's the case. Hard to call.

There is 1GB available RAM in the Wii-U vs 512MB shared on Xbox 360 or 256MB on PS3. How this will translate into visual improvements is yet to be seen because RAM doesn't improve performance, it just helps keeping bigger areas in memory and reducing the need to load all the time between areas. So it could make games feasible that weren't before, but it won't make them run any better.

The EDRAM is another positive on the Wii-U.

Mixing it all together and what I'm interpreting is highly unbalanced system, with bottlenecks that will make some games just not very good, it will make ports from next gen Xbox/PS4 awful in the way that a port to the Wii is awful from Xbox 360/PS3. It will feel like the Wii-U is the new Wii.

I do not think that the Wii-U can keep up with current consoles either due to the bottlenecks and that ports will always be weaker on the Wii-U to a noticeable degree.

3 Wiis tapped together, OK that was a bit silly. But It's not far off the situation, it's closer to 3 Wiis taped together than it is an Xbox 360 or a PS3.

Unlike some unrealistic expectations from people, I never once said the GPGPU would go beyond Physics, nor did I ever say something like a DSP would take a lot off the CPU, but it's little things like these that helps with efficiency instead of simply throwing brute force into the equation. It's basically a fine tuned piece of hardware that when you look at raw power, it's more like 2 PS3s taped together. The Wii U simply has a different design concept compared to something like the 360 or PS3, where devs a lot of times would offload graphics workload to the CPU, it's in reverse, which is actually closer to game engines designed on PCs that are more GPU bound but without a ton of variations in hardware. The bottlenecks of the PS360 are both the same for the most part, RAM and GPU, a lot of that was made up with brute force CPU or SPUs, and since the concept is in reverse, you can't expect ports to be working that well unless they start making a game with Wii U in mind at stage 1.

That's not a bit silly, that's very silly BTW, and you are still being silly, it's more 2x 360 or PS3 and if the efficiency is as well designed as the GC or the Wii, then in real world performance, it'd be higher. CPU speed is not the defining factor in performance, it's how the engine is written to work on a piece of hardware.

This basically happens when a game is more GPU bound as a port: http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off

It's just that a lot of devs had to use the CPU to assist the GPU in gen 7 since the CPUs are the parts of the PS360 that were not the bottlenecks hence the engines were made that way, it's working with what you have, and Wii U simply hasn't had that time yet but is still able to run those games without too many problems is where it's impressive. I've said this before in another thread too, you can look up Saints Row 2 on PC, or the original Halo CE, that's what happens when you have ports that are not optimized even on hardwares 3X to 10X+ more powerful