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ethomaz said:

dahuman said:

Seriously bro? http://en.wikipedia.org/wiki/Bullet_(software)

PS: OpenCL is a programming language, not a physics library, jebus

Yeap... look which games uses the Bullet... Rockstar and ? nothing more... it's not used. The Bullet Physics project is not new... I used it the first time in 2008 with the R600 (Radeon HD 2000) when it used Close To Metal for ATI GPU (before they translated to OpenCL).

I can't see others games using except GTA V.

Anyway the PhysX support is way better and the Havok is in almost every game you have played (over 200 titles).

PS. I know because that I uses "and" instead "or" the Bullet is wrote in OpenCL for AMD Radeon and CUDA for nVidia GeForce... if Wii U uses the Bullet then it is using both Bullet and OpenCL.

See, I'm not arguing that there are more titles using PhysX and Havok, I'm arguing that you say you don't see people using it yet people are already using it, hence you are wrong and that was the end of that.