By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ethomaz said:

HappySqurriel said:

... and I'm pretty sure it was designed to be that way.

Physics on the GPU is getting to be fairly mainstream, and here are a couple of games that have taken advantage of it:

While I haven't seen the numbers, I suspect that you probably end up with a far cheaper and more powerful system if you have a more powerful GPU at the expense of the CPU and offload as much processing as possible to the GPU.

Well that's could be an alternative but I think the Wii's GPU is not that strong to handle graphics and physics without sacrifices anything plus the best physics in the market is still Havok (CPU based)... even the Nvidia Physis uses the CPU for what the GPU can't do.

I will wait to see the developers using GPGPU in Wii U... and that's not do miracle too.

I remember seeing a demo of PhysX running entirely on the GPU (with the Geforce 8800 IIRC) that took up (something like) 20% of the GPU and was able to do far more than was possible with the CPU on that PC. Of course that would reduce what can be done on the GPU but, being that the GPU's AMD makes that are 40nm, have 480 stream processors, and are based on the TURKS core (the rumours about the Wii U GPU) are about 2.5 to 4 times the power of the XBox 360 GPU it should be able to run physics, display graphics to both screens, and probably have some moderate graphical enhancements over the XBox 360.