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HappySqurriel said: ... and I'm pretty sure it was designed to be that way. Physics on the GPU is getting to be fairly mainstream, and here are a couple of games that have taken advantage of it: While I haven't seen the numbers, I suspect that you probably end up with a far cheaper and more powerful system if you have a more powerful GPU at the expense of the CPU and offload as much processing as possible to the GPU. |
Well that's could be an alternative but I think the Wii's GPU is not that strong to handle graphics and physics without sacrifices anything plus the best physics in the market is still Havok (CPU based)... even the Nvidia Physis uses the CPU for what the GPU can't do.
I will wait to see the developers using GPGPU in Wii U... and that's not do miracle too.







