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One thing I forgot to mention is that this game feels a lot slower than melee when you play it. It feels like a cross between the original and Melee. Also, the way your character pulls off chain hits is a lot like the original, people can't escape (or not easily) which is a GOOD thing. Overall almost everyone feels stronger and heavier, yet floatier...and slower.

We didn't go into stage builder.. >_
Final Smash balls come out A LOT on very high, especially if you only have those on. I'd say like every 15 seconds. :P

Luigi's DOWN B is the tornado spin..not the cyclone (which he used to have). The tornado spin does multiple hits, and when you do it you can go REALLY fast across the stage and cover a lot of distance. Luigi does not have the vacuum, and to be honest I'm glad...his moves are amazing as they are.

Ness plays carbon-copy of Melee as far as I can tell, besides just being better all around. It seems that almost every character is now stronger and better at multiple hit combos.

Lucas....oh sweet Lucas. I was hard pressed to admit that he's better than Ness..and even still I want to play more with both to figure out everything. As it stands right now, he's just amazing. He motions and attacks are so beautiful and fluid, it's eye candy. His attacks are some of the coolest in the game, aesthetically and physically. He is pretty close to Ness in running speed and move execution speed. His attacks are definitely different though. His projectile attacks are really sweet. The thunder can hit multiple times without going out (which is great for getting the smash ball) and it has really big knockback. Fire doesn't do a chain hit like Ness, instead it does one big blast, which has decent hit % and knockback. PK Freeze is really fun to use on enemies trying to get back to stage, because not only does it move fast, but it freezes the opponent every time it hits them, and it's not a cakewalk to break out before Lucas sends you to your doom.

Marth plays almost exactly like his Melee counterpart, but his sword is a bit shorter. Because of this, it feels like his swings are a TINY bit faster, but don't quote me on that! He's the only character I feel that hasn't slowed down, which gives him a huge advantage over other characters who have gained considerable weight and slowness. His B charge attack isn't cheap like it was in Melee, and edge-guarding with it is really hard, but his smash A, among other attacks, work just as well. In Melee, if you hit someone with his UP B attack later in the attack, it barely had any knockback, and I felt that it had more knockback in this game, which is good!

Oh and another thing worth noting. Pikachu is a lot better in Brawl than he was in Melee. His B UP (thunder) has HUGE knockback...and it is almost exactly like thunder in the original smash game. In Melee it appears from a cloud, not from the top of the stage, so you can't cheap KO people that are really high. In Brawl the thunder once again comes from the very tops of the stage, so you can KO anyone who's up there. I can see a lot of people spamming this move because it's insanely powerful, has huge knockback, and makes for nice cheap KO's. The only redeeming factor for the rest of us is that now we can air dodge to avoid the thunder, and then attack pikachu. Remember, in the new game you can air dodge and then still jump and attack after that, or dodge again. It really feels natural, and now I can't imagine going back to play Melee where you can't do it.