NinjaMonkeyLuchadore said:
M.U.G.E.N said: patch time folks Yo! PlayStation All-Stars Battle Royale has been out for a week and a half, and we’ve already gotten heaps of constructive feedback from the community regarding everything from game balance to the online experience. With that said, we have our first patch going live early next week. Changes include: A new item, Medusa’s Gaze, has been added to the game View Invites has been added to the Party Bar Menu Voice chat icon added to loading screens AI logic enhancements Network performance improvements Issue where players were stuck with a different character than the one picked has been addressed Issue with matchmaking in regards to player skill has been addressed Overall improvements to network connectivity Sackboy changes Level 1 Super - Increase cost from 100 to 150 AP Level 2 Super - Increase cost from 325 to 400 AP Level 3 Super - Increase cost from 600 to 750 AP Jam Session (Neutral Triangle) - Reduced AP generation from 25 down to 10 AP Cakeinator (Neutral Circle) - Reduced AP generation from 25 down to 20 AP We want to thank everyone for all the feedback we’ve received since launch. It helps us tremendously in improving the All-Stars experience. We’ll continue to closely monitor the data coming in as players online continue to kick-punch-chop their way through the leaderboards! And we ask that you keep tweeting, posting, and discussing ways that your experience with the game can be improved. Daniel “Clockw0rk” Maniago Community Manager dat sackboy nerf....yay |
Wait they're making it HARDER for Sackboy to get a level three. Whenever i've played as him, i couldn't get to level 3 if my life depended on it.
Am i missing a trick here?
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I was certain that 150 was the standard for a lvl 1. That's the case for every character i've ever touched. Perhaps Sackboy was bugged from the beginning. (never used him)