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NinjaMonkeyLuchadore said:
M.U.G.E.N said:
patch time folks

Yo! PlayStation All-Stars Battle Royale has been out for a week and a half, and we’ve already gotten heaps of constructive feedback from the community regarding everything from game balance to the online experience. With that said, we have our first patch going live early next week. Changes include:

A new item, Medusa’s Gaze, has been added to the game
View Invites has been added to the Party Bar Menu
Voice chat icon added to loading screens
AI logic enhancements
Network performance improvements
Issue where players were stuck with a different character than the one picked has been addressed
Issue with matchmaking in regards to player skill has been addressed
Overall improvements to network connectivity
Sackboy changes
Level 1 Super - Increase cost from 100 to 150 AP
Level 2 Super - Increase cost from 325 to 400 AP
Level 3 Super - Increase cost from 600 to 750 AP
Jam Session (Neutral Triangle) - Reduced AP generation from 25 down to 10 AP
Cakeinator (Neutral Circle) - Reduced AP generation from 25 down to 20 AP

We want to thank everyone for all the feedback we’ve received since launch. It helps us tremendously in improving the All-Stars experience. We’ll continue to closely monitor the data coming in as players online continue to kick-punch-chop their way through the leaderboards! And we ask that you keep tweeting, posting, and discussing ways that your experience with the game can be improved.

Daniel “Clockw0rk” Maniago
Community Manager

dat sackboy nerf....yay

Wait they're making it HARDER for Sackboy to get a level three. Whenever i've played as him, i couldn't get to level 3 if my life depended on it.

Am i missing a trick here? 

I was certain that 150 was the standard for a lvl 1. That's the case for every character i've ever touched. Perhaps Sackboy was bugged from the beginning. (never used him)



4 ≈ One