@Pez. The lead engineer at Retro was gone and I think they were exhausted and wanted to work on something else. There was nobody able to pick up from where they left off. Other M was made in Japan, and its wasn't a Prime game, so that kind of supports the theory.
miz1q2w3e said: Let's take Halo for example again. It developed a strong following and probably got around by word of mouth. Don't you think a following like that would know about her being a girl? Then, we go right back to the coolness factor argument. Girl = not cool (plus the other cool factors its lacking) --> no strong word of mouth. |
The mainstream is dumb though, they wouldn't know she was a girl as much as people don't know Link is called Zelda (as per word of mouth), despite the following the game gets.
And like you said, Girl=not cool is not a correct formula.
Back when Tomb Raider was a hit blockbuster, here were its sales:
Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
---|---|---|---|---|---|---|---|---|---|---|
1 | Tomb Raider II | PS | 1997 | Adventure | Eidos Interactive | 2.30 | 2.46 | 0.20 | 0.28 | 5.24 |
2 | Tomb Raider | PS | 1996 | Action | Eidos Interactive | 2.29 | 1.97 | 0.13 | 0.24 | 4.63 |
3 | Tomb Raider III: Adventures of Lara Croft | PS | 1997 | Adventure | Eidos Interactive | 1.66 | 1.58 | 0.12 | 0.18 | 3.54 |