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tastyshovelware said:
People should pay more attention, I'm not just saying the problem lies with the wii. And I'm not just saying it's a third party problem. If you remove wii sports (budget title) and wii play (pack in title), the attachment ratio in japan, for the wii, is right around 2:1. That means an average of 2 games for every one wii owner. Those are terrible numbers. I'm not saying it's a wii only problem. PS3, the tie in is 2:1, psp it's less then 2:1.

I'm just saying that most games on the wii aren't seeing big numbers and 3rd party titles are mostly seeing abysmal numbers in japan. Not not saying every 3rd party title is great. (and BTW, NMH's was pushed in japan, gamers just didn't care).

And for fanboys who always seem to over look this fact.
zelda was a gamecube port with wii controls
paper mario was developed for the gamecube and then moved to the wii with new controls
donkey kong barrel blast was moved to the wii with new controls
mario party 8 (while not officially announced) seems like it was a gamecube game, turned into a wii game midway through development.

My point being, it's not just third parties pushing last gen quality games onto the wii and not taking advantage of the system.

I (personally) think you're focusing way too much thought about "attach rates" ...

1,489,525 people have owned the Wii for 3 months or less which represents over 28% of Wii owners; 1,996,356 people have owned the Wii for less than 6 months which represents 38% of Wii owners. Being that a typical gamer in any market is (probably) not going to buy more than a small handful of games in a given year, you shouldn't expect massive attach rates on a console that has such rapid growth in its userbase.