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the_dengle said:
Soleron said:

 

No. Wii U is similar in programming model to Wii and in architecture to either Wii or 360. It is easy to program for and I think we're close to getting the max out of the hardware already. This is nothing like as bad as PS3 was.

 

I hope you're kidding.

He's either kidding or is a few pence short of a quid. The architecture is completely new, nothing like the Wii or the 360. Even typing 'Wii and 360' in that sentence above makes no sense as the Wii and 360 both have different architectures. The Wii has a GPU with fixed functions to display shader effects and the 360 has a GPU with programable shaders to display shader effects.

To say that developers are close to getting the max out of a console at launch is a ridiculous statement, developers have only had final dev kits for the last 6 months...the majority of development has been done on unfinished/underclocked dev kits with constant SDK revisions, which will still go on for the next few years. You'll have devlopers close to getting the max out of the hardware during the console's third generation of games, not before.