ethomaz said:
1) I agree... OOE is more for the evolution in consoles OS and not for games itself... I think just AI can have benefic in OOE execution in games. 2) The PhysX lose a lot of performance with running in the same GPU (graphics + physx)... the best case is to use a GPU for graphics and other for Phyxs * SLI *... and the Physics in CPU (Havok) is way better than PhysX yet (the CPU instructions like SSE and others do "miracles" in performance). I expect the eDRAM to do something with the slow memory of Wii U because the bandwidth is not sufficient to 1080p games or complex AA filters. |
We also don't know enough about the Wii U's CPU instructions to make any calls on that either, the only thing we know is that the raw power aspect won't be very impressive, but there is no rule that says you have to do all the physics calculations on the CPU or GPU by themselves, we aren't talking about a PC with a monster Core i7 or a SLI or Hybrid PhsyX setup here, we are talking about a console that's designed in a way where it'd have low enough cost, not use a lot of power, while packing in a entirely new way to play console games that has many good software features from what I've tested thus far. I sure as hell didn't buy a PS3 for 600 bucks, but Nintendo managed to make it nice and affordable while not being a piece of shit at 300-350 bucks so I had no problem picking it up day 1.
The future is MLAA BTW, we've all known that since it became part of the practice on PC, PS3 and 360. I for one am glad that side is evolving because the MSAA and QAA are bitches on performance cost vs quality(QAA is horrid) compared to MLAA solutions.








