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TruckOSaurus said:
forevercloud3000 said:

-AllStars is noticably balanced from the second I picked a character and used him/her in the tutorial modes. It feels so intricate. I have played SB before and have never been a fan due to feelings of vastly over powered characters(Link), and completly bizarre levels that shift around too much for me to ever get a footing on how to fight in the terrain. I do not feel this way at all about this game. The levels themselves pose an obstacle to getting to your main goal, but never feels too in the way.

Link is actually one of the worst character in SSB, Brawl and Melee. Also, from what I've experienced there's more shifting and interacting in All-Stars' levels than in Brawl.

Fixed. I've noticed that for certain stages, Hazards end after a while. Invasion and LBP/Buzz stage specifically. haven't played the other stages enough on non-timed mode. Certain stages like Invasion and Dojo don't shift much at all, but then you have the loco roco stage which maybe the most active thing i've seen since Big Blue in Melee. 



4 ≈ One