forevercloud3000 said: Uhg, back from work. Have been playing PSASBR for the last 3 hrs. Its pretty fun but I think its time for P4G now :). I will give my assessment of the game. -AllStars is noticably balanced from the second I picked a character and used him/her in the tutorial modes. It feels so intricate. I have played SB before and have never been a fan due to feelings of vastly over powered characters(Link), and completly bizarre levels that shift around too much for me to ever get a footing on how to fight in the terrain. I do not feel this way at all about this game. The levels themselves pose an obstacle to getting to your main goal, but never feels too in the way. -As great as the gameplay actually is, there is a complete lack of effort put into the design of the game. Menus feel flat. Characters only give small hints of their personalities if any at all. And I think most offensive of all is how the characters lack a cohesive design ideal. This game was obviously developed on a very strict deadline. The start screen,main menu, and battle set up all look very...basic. Heck, the cover of the game looks basic. The ripped right from game character art comes off looking cheap, and makes the non fluent art style of the characters more apparent. Luckily, once you get into battle tho this becomes a non issue. Love the character training mode, really helps me master characters with ease. I read in some of the reviews that one complaint was not being able to see what combos are available. I don't see what they are talking about because there definitely is. Play styles of each character feel distinct and well suited for the characters....except sackboy's move set but that might just be me personally. When it comes down to the game, what it has and what it doesn't, its still about the fighting at the end of the day and I must say it is on "point". I need to expiriment around somemore with the different modes and go thru all the stories, I will let you know about that later. So far, 8.3/10 |
I thinkk SONY pushed for this game to get here by this holiday and it shows. Superbot really put all of the effort behind gameplay and didn't dedicate much resources (to be more specific: time) to the presentation. I'm personally ok with it if that's what happened. The game is fun. The menu's get the job done very well and aesthetics can be improvded easily with patches later. Same can't simply be said for a bad game.
They've said that they plan to monitor the game and balance is of course something they're keeping in mind but I do hope they go all out in support for the game. Not just DLC characters, but a better menu, more taunts, intros & outros, new titles, new icons, etc. It's got the core tools to be a great multiplayer game for years.
4 ≈ One