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zarx said:
Mr Khan said:

PC-centric developers really have no say here. These people are going to be CPU-reliant.

They don't know that physics is mostly off-loaded to the GPU in the new setup, for one. They just don't know.


Other way round actually PS360 games ported to PC are almost always CPU bound. Anyone used to working on the PS3 especially would be used to offloading a lot of work onto the CPU. 

 

and genres like sims, strategy, RTS etc. But for FPS and action games a PC first title will usually be GPU bound where as console first games are often CPU bound in terms of performance.


Yeah, that's actually the reason why I'm not too worried about the Wii U TBH, I look at it and I'm thinking "kinda like that x2 5000 with a 550Ti that I revived not long ago with like 4GB of DDR2." while some devs are prolly like "well, this is gonna be a bitch to port...." That machine I revived runs Bullet Storm at 1080p 60FPS btw, true story. Thought I'm pretty sure the GPU in the Wii U is not 550 Ti level lol.....