drkohler said:
DieAppleDie said:
drkohler said:
Mr Khan said:
PC-centric developers really have no say here. These people are going to be CPU-reliant.
They don't know that physics is mostly off-loaded to the GPU in the new setup, for one.
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On the WiiU? Dream on. The GPU is fully occupied with rendering to TWO targets (and as it seems looking at launch games, 1080p is the high ground). No way can you bodge down the WiiU GPU with physics, unless you wanr to see 480p games. There are just so many things a 15Watt GPU can do, and physics is not one of it.
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WiiU doesnt render the image two times, it does once and then its streamed
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Huh? what does rendering to two targets (screen for game, tablet for game control gadgets) have to do with rendering images twice?
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oops my bad ....stoned...
but i dont see the issue of "the GPU is too busy" you tried to point out
both the DS and 3DS do that also, just take a look at RE: Revelations and Monster Hunter 3 and 4 and games like C.O.P and Metroid Prime Hunterse for the DS clearly outclass the 32 and 128 bit consoles respectively