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While I agree that we shouldn't be judging based on ports, I do think it's rather unfair that so many people are blaming the problems on "lazy devs." A lot of these ports are being handled by people who are trying to figure out the best way to work with a new architecture while still having to meet deadlines. It's not like they instantly and intuitively understand how best to program for the Wii U. Even developers who have praised the system have admitted to struggling with the CPU. It's going to take time. The people who bash developers for not turning out a perfect Wii U game/port are as bad as those who bash the Wii U for having what are rather typical problems for a new console.

My only real concern for the future is that, with three versions to produce for multi-platform titles, publishers won't allow more time for optimization, which could result in more ports like CoD for the PS3, where it's clear that the standards were lowered. If it takes a significant amount of effort to re-code for the Wii U, we could possibly see more frame rate issues in the future simply because of inflexible publisher deadlines. I hope that isn't the case, as I'm more than a little sick of people bragging about their console being better because of relatively minor differences in a third-party title.