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NoirSon said:
Eh, I will wait to see what can be done once developers learn how to use the device more and Nintendo usually leaves the option for expansion in their devices so if worst comes to worst, much like they did with the N64 they might sell a RAM expansion or something.


there is no port on the system that has anywhere even close to a 200th of the bandwidth of the internal RAM it has. There is no way they could possibly expand the RAM on the Wii U in any meaningful way. N64 was designed to allow expansion, the Wii U isn't.

Not that this is really as big a deal as some people are making of it. From what we know and devs have said they have made steps to mitigate some of the impact such as a reasonably large eDRAM, and a large block of low latency RAM. With a few tradeoffs you should get games similar too PS360 with some nice new shader effects and maybe some fancy physics effects in the less graphically demanding games thanks to the GPGPU capabilities.



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