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Xxain said:

forevercloud3000 said:



Xxain said:

Gravity Rush,escape plan, Game Arts in general are good because they desined around handheld philosophies. What xxperiences do Uncharted, blops:d, PSASB,assasins creed give that cannot be found in the console counterparts? I promise you FC. When these questions get confronted and then and steps get taken to make sure that all console vita games are designed in a way that gives something not found in the console vita will be more desirable.




I actually can with ease...
Uncharted:Gyro aiming, drag and drop grenade throwing, trace and follow, push on drake's back to get him up ledges, climbing with rear pad intuitively, rubbings, code deciphering with light via the camera, swiping screen for attackes, etc. Almost all are optional tho.
ACIII Liberations: Persona costumes add a spy like dynamic to the gameplay, different weapon varieties (Poison/halucinagenic Darts, Whip, etc), touch controls for convenience like map or special attacks.
PSASBR is indeed a direct port. Haven't played Blops:Declass ut it also has several mechanics not present in console version(regardless of the game's quality).
I just find it funny that some camps scream "I DONT WANT TOUCH CONTROLS" yet also at the same time want play mechanics not possibe on console as well. Sony has done a great job of meeting both half way but all this premature labeling of their titles keeps people from being willing to experience what they have to offer. Like I have stated throughout this thread, many of 3DS titles are the same way, only real difference is attached to their input gimmicks, otherwise totally doable on console or is exactly like it.



FC... those are control gimmicks! Im talkin about core design. FF type 0 is differrent core design to mainline ff. Tossing a gernade with a touch or a swipe in no way will xxcite anybody. The way the game is designed at core. Mapping a bunch of button controls to touch functions is not what im talking about. Your right, alot of handheld games are doable on a console, but they are not! Thats why you have to get a handheld to play them!!!!

Your last statement totally undoes your argument. 

Seeing as you think these features are "gimmicks"(When they most certainly are not, just adapting to what is available to the system), please describe to me what 3DS console like titles do to differenciate themselves, so I can compare.... Cuz I have to hear this :P



      

      

      

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PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)