By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JayWood2010 said:
forevercloud3000 said:
JayWood2010 said:
Player1x3 said:
o_O.Q said:
Hynad said:
 


Yeah, because everyone knows that if you want to talk about good looking graphics, you can never do so while mentioning a console.

Strangely enough, before his input, nobody made a bit deal out of it. Nobody compared the graphics from Beyond to anything on any other platform. He's the one that came in with the inferiority complex to impose his views on things.

exactly, the thread was originally just about turkish being impressed by the graphics ( and imo they really are impressive ) and for some reason that offended the guy


Yeah that's why i assumed he was jelly


It looks like a great game technicly and story wise.  I was misunderstood more than anything.  All I'm saying is it looks this good because of motion cature and CGI.  Actual gameplay will not look this good.  

But it does tho, we've seen in-engine gameplay shots. The only forseeable difference will be the anti-aliasing probably won't be as good as it looks right now. So what are you saying?

http://www.youtube.com/watch?v=AhxmUKZL-vk

I know this is what you are talking about most likely.  When she is talking to the cop that is all motion capture. The detail is amazing yes, but if you had control of the character and are able to do a lot of things instead of it being scripted you wouldn't have this because motion capturing requires a real face.  This game showcases the technology of motion capturing really well.  Take a look at L.A. Noire, this is the same type of technology.  The only problem with this type of technology is it is super expensive.  Hopefully that has changed since L.A. Noire

Now gameplay graphics that looks really impressive that doesnt seem to be scripted with a lot of things going on like Last of Us I think is much more impressive.  This does not take away from Beyond though as it looks amazing.  I just think people should understand the technology behind it. 


I will say I am confused at what you are getting at. Yes we know the face looks so great and life-like due to motion capture, but the facial textures are not effected by that just the movements. If it's not a dialogue sequence she won't be talking(much) so why would they need to use mocap for a stoic face? Am sure they will use mo-cap for some steller body movements as well which will assuredly be in the gameplay. 

In essence what makes this game looks so good is the texture work and animations. Do you somehow think the texture work will change from now till the game comes out? Mind you Heavy Rain had some really great texture work too and it looked virtually identical in-game at all times.

PS. All this talk of Quantic Dreams/Heavy Rain makes me want to play it again right now :P.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)