drkohler said:
oh boy o boy oh boy.. Learn how memory is accessed. For all the others, memory controllers are built 64bit wide. Intel/AMD usually have two in the general CPUs. On GPUs, as a rule, count the number of GDDR chips and divide by two to get the number of memory controllers. The more controllers, the more expensive it gets. Nintendo went the really cheap way on memory, and the brunt of the work is burdened on the GPU, apparently. |
We don't know how it's configured, that's the thing, it really depends on how they customized that CPU, this is NOT a PC, it might be a reason why they built the CPU and GPU in that configuration. The point is we don't really know how it's actually configured since it's custom hardware, you can't use 100% PC logic on it since we don't know what's in that CPU.