drkohler said:
It basically means that the WiiU has a $4 memory system that was outdated in 2006. Give the nextgen consoles 4/8G of 128bit memory (256bit probably would be a stretch in a console), and developers will have a very hard time matching the WiiU performance to that. Does not mean that WiiU ports will look significantly worse than the nextgen versions, but it becomes more likely, though. |
More accurately, the Wii U may be using slow memory because the architecture negates the need for faster memory ... Of course, waiting to have a complete understanding of the architecture before you trash it would be completely unreasonable.
Edit: essentially, by caching data in edram rather than grabbing it from main memory, Nintendo could be eliminating 50% to 95% of the data transfer across the memory bus making the difference between a $4 memory module and a $400 memory module meaningless.







