F0X said:
"To a Sony fan" is all well and good, but I could also say that the 3DS has at least five killer aps for Nintendo fans, as opposed to the mainstream gamer crowd. Golden Abyss is indeed better than any game of its particular type of a portable system. Yet, I don't think it adapted perfectly well to its system. I've heard about some less-than-ideal mechanics based around Vita features, which either means the developer doesn't know how to execute a Vita Uncharted game to its potential or the Unchated game has little business being on a Vita. @bold That's a good way for Sony to shoot themselves in the foot. Vita is no PS3 (especially power-wise) and shouldn't be treated as such. If LBP Vita is better than LBP2 (which, by the way, has no basis in metascore), then it's because LittleBigPlanet is better suited to the Vita than the PS3. For example, the PS3 doesn't have a touchscreen to assist in level editing, which if I recall was a major point in the game's favor. Point being, the best way to one-up a console experience is to play to the platform's strengths and use smart design, not try to copy paste. I don't get cross-buy or the purpose of 1:1 ports. Maybe it's just me and the fact that I don't buy handhelds to play console games on, because to me that's counterintuitive and downright inferior to playing a game that is designed for the unique features of the handheld and the typical habits of a handheld gamer. Even so, some ports don't bother be too much. I can imagine playing Sly 4 on Vita, particularly since the developer is apparently designing that version a bit differently. |
Uncharted: GA had only one non optional Vita specific feature and that was swiping in combat and occasionally swiping on a ledge. Some people like me love it, others find it so so. Either way Golden Abyss's problem was story based. The core game was perfectly in line with the console versions but the plot was much shallower. The Uncharted experience fits great on the vita though.
LBP2 is better than the first yet it also has a lower score on Metacritic. Reviewers don't score sequels as high since the originality is gone. The reason LPB Vita is better than LPB2 isn't because the game works better with a touch screen or anything, but because the game adds even more features. You know how LBP2 added grappling hooks and the like as well as many other new features? Well LBP Vita does the same. Levels are not only simpler to make (thanks to touch) but have more possibilities. One of the great things is the Memorizer. This allows a level to save data allowing hundred hour long rpgs to be freely exited without having to restart.
@my bolded part. Well the Vita is already displaying graphics than what the PS3 could do at launch. It isn't as powerful but when better optimized it should be able to fully replicate any PS3 game. But I'm not talking about replication here, I'm talking about quality. As you said most handhelds are played at home so it better be just as enjoyable and fun to play Killzone Vita as it is to play Killzone 3. That however doesn't mean Killzone Vita needs to be as long or complex but just as fun.
Cross-buy is great because I can be playing a game on PS3 and instantly swap to playing it on Vita. With PSASBR the game is perfect on both handhelds and home consoles so it would be silly to play two different games. Also porting a PS3 game to Vita apparently only takes a few months. It is a very small investment yet it helps expand the Vita library. I'm sure you can agree having Black Ops 2 ported to Vita would have helped out more than Declassified.







