Fireforgey said:
Yet they are wannabe console games. In the end they take a design tailord to an amazing HD experience, condense it, shove it into a hand held, add almost no extra features and a few gimmiks and call it a day. In fact, its the fact that they had lower standards on a ahand held that got Uncharted:Golden Abyss such a high score in the first place.
Mario/Zelda started on home consoles, but ANY move to a handheld is tailor done to that system. Super mario 3D Land made a 3D mario that would never exist on a home console because of its emphasis on smaller levels and using 3D as an important factor. Zelda, instead of making bigger and bigger more cinematic games, made mostly 2D Zelda games until the DS came out. When the DS came, it used the tried and tried art style of the Wind Waker along with once again, smaller more easaliy jump in and jump out temples and just a different expereince from Zelda completely. The ideas stated in the article are messed up. When you make a new game for a dedicated handheld, and when you take a game port it and have get crippled in the process, most people would prefer the new game. If you can't port it properly don't call it a PS3 on the go. |
Oh Please do tell how NSMB2 is somehow different then NSMB Wii, or how Super Mario 3D Land is doing things not possible in Mario Galaxy, or how Zelda OoT is not an exact remake of Zelda OoT because I have to see this when the horse shit starts pouring out of your mouth and ears.

The Vita Uncharted,AC, etc are no more downported console wannabes than all of the 3DS games are. Like I stated before, the Vita entries developed them exactly how they should be in a handheld arena. Smaller missions yet still plenty of them for the long haul, utilize handheld exclusive functions, etc. 3DS games are not magically different, other than the fact these were based of HD games and we have yet to see an HD mario.


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