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You know, one of my favorite parts of Prime 3 was right in the beginning, that kitschy little bit where you're interacting with different parts of the ship.

The interactions themselves weren't great, but it felt claustrophobic and sci-fi and real, and that was very nice.

I'd like

I think I'd like for Samus's gunship to be a sort of home base hub, like it is in every game, but you have the option of going into the cockpit to look back through old data files and have a more detailed map to look at. Here you'd see all kinds of biological profiles on your enemies, unlockable concept art, the works. It's a place you would go back to if you really needed to get your bearings, and if Nintendo implemented a hint system I would want it to incorporate the ship's sensors.

Follows the Prime design philosophy: lots of potential experience and content to go over, but entirely optional.