Jay520 said:
What you mentioned about combat doesn't seem to disprove my point. I already acknowledged blocks and counterattacks as being the dominant form of combat. There are offensive attacks, but you cannot do them on most opponents because they spam block and they'll counterattack you. From my experience with grabbing, you can't grab most opponents because they'll immediately push you off. Stealth/ranged attacks were extremely uncommon in AC2 as well. That leaves 90% of the combat being block/counterattack and dodge/counterattack. It makes the combat incredibly boring as you sit there and wait for the opponents attack. The other 10% consists stealth and ranged attacks, and the few times that you can actually be offensive and grab/attack an opponent. As for the platforming, it's much more restrictive than other game this generation. One of the most essential elements of platforming is jumping and timing your jumps. But in Assassin's Creed, the character just jumps on his own without any additional player input. The player is incredibly passive; all you have to do is hold L1 and push forward. And yeah, platforming is a fairly large portion of the game. There is a ton of time spent climbing walls, towers, buildings, vantage points, etc. It's at least 25-35% of the game. There may be tiny bits of other gameplay, but platforming and combat make the bulk of the gameplay. Also, chase scenes pretty much fall under platforming, unless you plan to make your escape without scaling buildings. As for stealth, AC2 didn't have much true stealth. Assassin's Creed definition of stealth consists of killing a dude, alerting everyone in the proximity, and going on a chase for a few moments. The only stealth was before the actual kill. There are a few missions where you make kills without ever being spotted, but there are very few of them. Graphic, story, and audio are all secondary to a game. |
So the Batman Arkham Asylum and City games must also be terrible becuase it's the same basic ideas. A bunch of dudes surround you and you time your attacks, blocks, and counters with their attacks. That game got hailed for its combat.
and uncharted must be terrible becuase the platforming sections are a linear path.
We get it, you don't like the games, that's cool and we're not saying your criticisms don't have merit, but you're asserting it's one of ifnot THE worst game ever because you don't find the combat or platforming to be deep or intricate. That's terrible reasoning. Overrated? Sure, I'll give you that, but worst ever? what a laughable claim.
what about games like Mortal Kombat? I mean, that series has terrible gameplay mechanics to much more indepth fighters like Tekken, Virtua Fighter, Marvel vs Capcom, Smash Brothers, and even Street Fighter, yet people loved it becuase of its gory aesthetics and otherworldly story.
Call of Duty is the same nonsense we've been getting from the FPS genre for years, and yet it's still the same, you point and click to kill, press X to activate everything. Really restrictive, you can't grab people at will, you can't jump or climb unless the game decides THIS is where you take a hostage.
Seriously, think things through before making such a nonsensical claim.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android







