games with the ability to be patched have always been released glitchy.
For instance bethesda games have been glitchy since the start of their existance... but, for the most part (aside from skyrim PS3) they eventually get it up to snuff. Bigger open games have many more places where glitches can happen compared to say uncharted or rayman.
You can argue it's an excuse and they should put in the extra work, but also the games are big so, it's a bit difficult for the QA to meet deadlines, to replicate and test absolutely everything, and they use the public to find the bugs report etc. Maybe it's wrong, but then the public would bitch about the game getting delayed for a few months.
The only way gamers can demand it, is not to buy it if it's reviewed to be glitchy.
obviously, that idea isn't working too well.







