Slimebeast said:
Right, a far better pitch. But also a risk of overpromising. I've read several articles of how unrealistically ambitious this project is and that it's almost guaranteed to disappoint in the end. I really want it to succeed though. An indie game with a $14 million budget ($4 mill crowdfunding + $10 million from risk capitalists) over two years of development is truly exciting! |
Well the plan is to keep updating the game past launch, they likely won't manage to deliver everything at launch. But if it's a success it should continue to evolve long after launch.
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