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Wlakiz said:

1. Learning to ride a bike is hard, but once you do, it's an efficent form of transportation. My point still stands that any difficulty in 'learning' or 'using' cell is alrady mitigated by the 8 years of experience that developers have.

2. 'High end engines' don't get more powerful, they just demand more resources and processing power. Since you can't upgrade consoles with more memory or better GPU, your 'next gen x86' Engines will just get out-dated after a year or two and you have no way to use the newer ones. You should not lump PC life-cycles with Console ones. 

3. I don't know where you're getting that information: http://en.wikipedia.org/wiki/Advanced_Micro_Devices

"AMD also formed a strategic partnership with IBM, under which AMD gained silicon on insulator (SOI) manufacturing technology, and detailed advice on 90 nm implementation. AMD announced that the partnership would extend to 2011 for 32 nm and 22 nm fabrication-related technologies."

22nm is next step on ITRS

4. Theres no indication that R&D for an updated Cell woudl cost Sony '1.5b' if that is what you're implying, considering IBM already made an updated one just 4 years ago.

Engines get more complex as the hadware and games get more complex, building an engine that offers all the features that developers need and that take advantage of all the hardware features will be far more complex to build next gen. Which is why most next gen engines are now being built on high end PC because these engines now take multiple years to create by themselves. All engines get constantly upgraded but the core platform will be ported accoss, UE4, Cryengine 3, Luminous, Forstbyte 2 etc etc is going to be what next gen games are built on, and they will be optomised for whatever hardware is in the final hardware. I don't see what changing PC hardware has to do with being able to port across the engines that everyone is designing today to get ready for next gen console hardware. 

AMD APUs are all moving to 28nm next year, they are sticking to 32nm on high end FX CPUs which is not what will be in PS4. 

 

I'm not saying it would cost them $1.5b I am saying that it won't be as cheap as you seem to think it would be. They are not going to use a server CPU in the PS4.



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