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Wlakiz said:
...... are you guys serious? If anything Sony should reuse Cell Architecture.

1. The technology has already been broken down.. little to no learning curve for existing developers.
2. Companies that built Engines for PS3's Cell can continue to use that Engine with little to no modifications..
3. Cheap Manufacturing cost since they've been pumping those out for 8 years.
4. Cell was originally designed to be scalable, adding an SPU with more SPEs should be a simple redesign task to boost its processing power to match next generation.

Anything outside of GPU design would result a less efficient processing unit.


1. x86 has been broken down longer than the CELL has existed, there are thousands opon thousands of developers that have experiance with the architecture. And x86 is designed to be developer freindly lessening learning curve. The CELL is still a pain to work on even if developers now have a good understanding of it's flaws and strengths and how to work around them, unless a lot of work was done to the base architecture that won't change.

2. Next gen engines are all built on PC, so are designed on x86. Frostbyte 2, UE4, Cryengine 3, Luminous etc are all already running on x86 CPUs.

3. Global Foundries already has a fab designed to produce 60,000 of 300mm wafers/month at 28nm and below in the future for AMD, Sony could piggy back off that with an AMD CPU allowing them to take advantage of their volume production and planned die shrinks that AMD are already bankrolling.

4. R&D work has already been done by AMD, Sony having to pay $500m+ to scale up the CELL is a bad thing.



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