theRepublic said:
If it is not packed in the box, developers will not take advantage of the functionality. There are countless examples of under utilized peripherals. Look at the Wii Balance Board, Wii Motion Plus, Gamecube to Gameboy Advance connectivity, N64 Expansion Pak, SNES Super Scope, and NES Zapper just to name some Nintendo examples off the top of my head. The fact that it is an app is not going to change that. There will not be enough tablets out there, and a smart phone's screen is far too small to be useful in game. The big difference with the Wii U controller is that the screen is built right in. No one is going to want to try to operate both a standard controller and separate tablet at the same time in game. When it is constantly there just inches from your fingers it is a different story completely. |
It is more a service which is offered within pre-existing hardware and software/networking ecosystems, think the success of Netflix/Hulu etc on consoles. Adding peripherals has not been successful however given the fact that the design parameters are already built into the games, adding support for additional platforms could easily be mandated for all games which port to the Wii U as well as other systems from Sony and Microsoft. People are never far from a tablet or mobile phone and dual screening is becoming a very common phenomenom, hence the reason the Wii U screen exists in the first place.
Tease.