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Mr Khan said:

Depends on what you want. All of the combat was more like Star Fox 64's "All Range Mode" involving you destroying enemies in a free-roaming battle space. The "Command" aspect came in because each stage was actually a level map, and your fighters would move over the map, as would enemy groups in a turn-based fashion. The enemies would either move to attack you or the Great Fox, and you had to intercept them before they got to the Great Fox or some other target. The kicker was that you had a limited amount of "Battle Time," that held over between battles (so you could have, say, 4 minutes total battle time for the whole level, across fights) which you could recover via pickups from some enemies, so you had incentive to kill the enemies as quickly as absolutely possible.

So if you're into something resembling resource management, then Command would be great fun for you. If you disliked All Range Mode in lieu of StarFox's rail shooter segments, then this game isn't for you.

Sounds pretty intriguing. Q-Games always makes good stuff. Maybe some day. Though if I feel a Star Fox itch I'm more likely to just snag a 3DS and Star Fox 64 3D.