Viper1 said:
Didn't I just finishd telling you that just because they did it on Wii (which had vastly inferior security), doesn't mean they can do it on Wii U. Look at the 3DS. closing in on 2 years and it's still not cracked. Are you trying to tell me that it will take longer than 2 years before Nintendo implements a virtual console on the Wii U? You do know the 3DS received the Virtual Console in just over 3 months. Are you expecting some super cracker to hack the Wii U's sandbox and security systems in under 3 months ane write the emulation code required to have VC games play on the GamePad? As for your virtualization bypass, that's not the same thing I asked you. Acessing the disk drive that contains the OS is not the same thing as accessing the host OS through the virtualization environment. Besides, the Wii's sandbox won't have access to the ROM that the Wii U's OS resides on. |
You seem intent on talking over me, instead of talking to me. I'm not talking about a Virtual console, but using the screen in wii mode in general. So drop the virtual console argument, as it is invalid. This isn't about some race between Nintendo and hackers, but it is about the fact that if you WANT that feature, to have wii mode show up on the handheld screen, then the only way you'll get it is through the genius of the hacking community, or if Nintendo decides they goofed and should have put that feature on the console to begin with.
As regard to the sandbox, the wii mode already has access to non-wii hardware. It has to. Wii didn't have HDMI. WiiU likely doesn't use the same wifi modules as Wii did. The SD card isn't wired exclusively to the wii portion of the hardware. I imagine the home button will still summon the WiiU interface, and not the Wii one. So there is already a compatibility layer there that allows access to WiiU physical assets. What difficulty could there possibly have been that prevents them from redirecting video out from the HDMI port to the handheld screen? Nothing, other than the fact that Nintendo didn't want to do it.
Virtualization is a powerful tool. It allows for all kinds of crazy tricks and obfuscation and making one thing appear as another to the guest OS. They could have made the gamepad appear as a classic controller and a connected TV, and as far as the guest OS (wii) is concerned, that would be all that it was.
The fact is, Nintendo didn't want Wii mode to access that feature, so it doesn't. It has nothing to do with the limitations of the hardware (as Iwata claims), and everything to do with a concious decision made by Nintendo executives or engineers. And all I've been saying the whole time is that the ONLY way the end user will get this feature is through a 3rd party avenue.
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