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RolStoppable said:

You made a mistake. The number of total software I suggested for the Xbox is 250m, not 200m. The resulting average is 241k. But like I said, it isn't a dramatical difference.

The reality of the situation is that the GC and Xbox were neck and neck in sales on a global basis for about their first three years on the market, but towards the end of this three year period GC support already began to suffer. No racing games from Codemasters for the GC. No Burnout 3: Takedown. No Legacy of Kain: Defiance. No Just Cause. The number of relevant multiplats not making their way to the GC kept increasing.

oah, I will correct that.

Well, how do we explain that? I also noticed a similar trend to madden with the NHL franchise, where they simply gave up on the cube and stopped porting it half way into the generation.

Why would devs stop supporting it if it didn't cause some kind of problem somewhere in terms of revenue? Do you think, if sales truly are comparable between cube and xbox bar exceptions here and there, that there was some form of incentive that made companies decide to drop support for the cube along the way? And even if so, if the cube games bring revenue, why would they stop supporting them even if the competition offered some kind of added incentive?