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RolStoppable said:

It doesn't make sense to me though, especially because you agree that the Xbox was the same wasteland of a platform in the very same post. Yet the Xbox saw continued support which is why it clearly outpaced the GC in the number of available games. Your stance in this argument is inconsistent.

Bolded: I have a hard time deciding how I should respond to lines like this. Yes, the GC had better support than the Wii in terms of multiplats, but that had nothing to do with which games Nintendo themselves released for their console and if I remember correctly, this was the original point I was making and the theory you were trying to test. For no other reason than to play devil's advocate. Since then I've seen some leaps in logic and I am wondering what the point of this exercise is.

@bolded. You forgot the part where I said that the market was created on the N64, prior to the cube releasing. It's a matter of potential energy.

If this is boring you I won't keep it going. Just carry on with the others.

There will be leaps in logic, I am ready to face them. I don't pretend to know all, Rol. Just chatting.

The point I was tryin' to make is that the N64 built a momentum for Nintendo, despite the low support by Nintendo for that market on the cube itself. The work was done beforehand on the n64 that led to the cube's lifecycle, but it didn't work out.

For whatever reason, I believe the sales of multiplats on the xbox sold better than on the cube.

Pos Game Platform Year Genre Publisher North America Europe Japan Rest of World Global
1 Prince of Persia: The Sands of Time PS2 2003 Adventure Ubisoft 0.88 1.03 0.00 0.31 2.22
5 Prince of Persia: The Sands of Time XB 2003 Adventure Ubisoft 0.57 0.33 0.00 0.04 0.94
12 Prince of Persia: The Sands of Time GC 2003 Adventure Ubisoft 0.25 0.06 0.00 0.01 0.32

Devs are not crazy either. Another maybe could help:

   

(Right image shamelessly ripped off of this post -> http://gamrconnect.vgchartz.com/post.php?id=4886550)

Look at the growth of the xbox slice (and the general shrinkage of the GC slice). Not only did the PS2 dominate, but the xbox managed to gain marketshare and Nintendo managed to lose some. Microsoft won due to marketing I would guess, Nintendo lost because their games tend to get the limelight on their plat, and limelight sells games. (it's just true, Crash Bandicoot on the PS says so)