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RolStoppable said:

So there was a market on the GC, but the games didn't sell (or didn't sell well enough), because the same third parties made exclusives for the PS2. Therefore third parties were mad at Nintendo. Yeah... that doesn't make any sense.

In order to make something useful out of this discussion, I'll post some numbers that I've found:

640 GameCube games: http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games

478 Xbox games work on Xbox 360: http://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360

That's approximately 51 % according to the linked article which brings the total number of Xbox games to around 900. In other words, about 250 more games than the GameCube had. Third parties pushed the GC out of the multiplatform development process, despite the GC and Xbox having similar software sales.

@Underlined. So close. It's therefore, third parties were left to serve a wasteland of a platform, because the PS2 swept the rug from under its feet.

It makes sense to me oO

Well, as far as support vs the xbox, well I don't disagree. But compare the cube to the wii for the same market, and the cube was much better supported, hands down (I don't have numbers, I'm just going by memory). It would make for a very interesting curve.

3rd party multi-plat support for games for an older crowd: NES vs competition, SNES vs competition, N64 vs competition, cube vs competition, Wii vs competition.

Factoring in the exclusives, it would make for very interesting data. One day... one day.

OMG imagine this:

A chart with all the multiplats over all time, for each platform, one dot per game, the dot's size relative to the game's success. It would be such an interesting curve to look at. :)