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Silver_Z said:

The handle grips. It first appeared on the PS1, next appearance was on the Nintendo Virtualboy and to N64. By the way...... the other thing is CD Rom was found on PS1 way before nintendo got into optical media. N64 was still on catridges.

Btw, I love my PS1-3, and I also love all my nintendos, from NES to Wii(I had every single 1 of em). I am not defending Sony against Nintendo. My purpose of contribution is to enlighten blinded fanbois. And I have no doubts that Nintendo has always been the top gaming innovator, just that they are not the only ones who innovate.


This is really splitting hairs, and also plays no part in controller functionality -- just comfort. The SNES controller had "hand pads," very much like "hand grips," as you can see here:

http://www.the-nextlevel.com/features/hardware/hori-digital-controller/hori-vs-snes-1.jpg

You can insist that adding a fully extended grip is significantly different from a simple extension of the pad if you'd like to. Personally, I think that if there is any real innovation here, it would be with ergomic design of any kind: which, to my knowledge, Sega started, not Sony or even Nintendo (link: http://www.videogamecritic.net/images/systems/gencontroller.jpg ).

Arguing that a "hand grip" is fundamentally different from a "hand pad" is like arguing that 6 frontal buttons (as seen on the N64 controller) is a fundamental evolution from 4 buttons (as seen on the PS controller, even to this day).

Again, I fully believe the PS2 Dual Shock controller is the most polished controller I've ever used. Everything is comfortable, everything is easy to reach, and it had every feature of its time. There's just nothing original about it.



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