| Squilliam said:
The main compute is effectively the same and the design follows the same paradigms so it can be considered the successor I guess. The main parts of larrabee like the memory architecture and cache are still intact as well as the many in-order X86 cores. |
All I said was that they stripped out the GPU components, other than that it is the Larrabee architecture too a fault. But Larrabee as the Intel GPU project was still scraped as it was not competitive with AMD/Nvidia GPUs for real-time rendering, which was the point.
Despite Larrabee having Intel's R&D muscle behind it, it still offered only a fraction of the game performance of a high end GPU from AMD/Nvidia. And such it was never used as a GPU outside of R&D labs. For much the same reasons that the crazy plan of using multiple CELL processors instead of using a dedicated GPU in the PS3 was scrapped. A dedicated GPU is still just much more effeciant at doing a GPU's job than a heterogeneous hybrid CPU is, even with some dedicated graphics components like Larrabee had.
Not to say that a future where the flexibility of a heterogeneous processor that uses hundreds of simple compute units for all computing tasks will never be viable, the industry does seem to be going that way. But so far it looks like that will be more GPU architecture bassed than CPU. We are a long way away from that point IMO tho.
@TheVoxelman on twitter







