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gergroy said:
theRepublic said:

After reading a bunch of shitty incomplete articles, I think I might have figured it out.  SK licensed the UE3 engine for future games, including Too Human.  Epic missed the deadline on providing the complete engine, and never provided promised features.  SK had to modify the engine to get it working as they needed with Too Human.  This is legal under the licensing agreement, and becomes the property of SK.  However, Epic's original parts of the code remain Epic's property.  SK stupidly decided to stop paying licensing fees, which is where they really got themselves in trouble.  That is what ended up losing them the lawsuit.

The whole broken engine is what i dont understand.  Tons of other developers were using unreal engine at the time without any problems.  Silicon Knights were just so incompetent that they couldnt figure it out.

I'm not entirely sure.  SK claims that they began work with early versions of UE3, and that they were supposed to receive the version with all promised features within 6 months of the 360 dev kits being finalized.  They claimed Epic missed the deadline, and that Epic did not provide support which was promised in the contract.

Maybe Epic promised new features in the engine that had not been promised to other licensees.

They filed suit over a year before Too Human was released, so the problems had to have been well before that even.



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