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http://www.joystiq.com/2008/02/08/mgs4-doesnt-need-1m-day-one-sales-payton-misquoted/

 As fun as it's been to dream about the vague, but imminent peril hinted at by Metal Gear Solid 4 assistant producer Ryan Payton when he allegedly told Reuters that the game must sell over a million copies on day one (or else...?), it's time to wake up -- all bets are off! Speaking on the Bionic Commando podcast, Payton denied ever quoting the ominous figure, admitting, "I don't even know how many figures we'd need to sell to be profitable." (Figures? Aren't we talking about game sales?)

"More importantly, that's not something you really talk about in an interview," Payton continued, "I've been trying to contact Kemp Powers over at Reuters to see, I don't know, if he recorded it on tape, but I'd love to hear it. So we can set the record straight." Well Payton, consider the record straighted with us. (This whole thing never made much sense anyway ... What if it took two days to break a million -- then what?)

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I'm glad they set the record straight--a million in one day would be GREAT, and it would also be possible, but required?  No way.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."