Barozi said:
- Only two characters to control in the whole game. Plus a monster that you have no control over. - Monsters have an assigned paradigm. Even if it would be an awesome Ravanger or Commando it may be locked to Saboteur or Sentinel. - Far shorter - Most battles are so easy on normal that you don't need any Synergist, Sentinel or Saboteur (talking about pressing "A" to win) - On the other hand the final boss battle is so hard that you need to grind for hours until you manage to get to the next form and after that you probably need to grind some more. - Chocolina is incresbily useless for the most part of the game. You can only upgrade your weapons about three times during the whole main story. She doesn't sell any ingredients. And even more important she only sells powerups for monsters that are currently under the level of the monster powerups you find during battles. - Crystarium system is boring because it's always the same. - You fight the same boss 5 times or more in the story mode and he never changes his tactics.
I'm sure there is more.
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- Far worse dialogue.
- Far worse story that contradicts the first game's story.
- Inferior graphics and framerate.
- Worse environments and art style.
- Cutscenes aren't as polished.
- Has a less serious tone and can be silly and cheesy at times.
- Moogle is irritating as hell.
- Silly, cliche villain.
- Events in the story are dumb and aren't linked.
- Environments aren't linked.
- The game follows only two protagonists.
- There is a huge absence of characters from the original, with the odd silly and unexplained cameo.
A few more that I thought of. 