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Barozi said:
brendude13 said:

Either way, that's a video file, which uses very few assets from the actual game, has been so heavily manipulated and has so many effects applied that it may as well be CGI. Uncharted 3 (and many pre-release "bullshots" of other games) is guilty of this as well in parts, but not on a level like this.

As for the CGI, I've heard that it's amazing. The CGI team behind the Halo games are very talented.

It's not a video file. It's not pre-rendered, it runs in real time, in-engine, but doesn't quite look like gameplay due to the focus on a different scale, no A.I. etc.
That's at least what I'm getting. But definitely no video file.

I'm not sure what selnor is referring to by "in-engine", but basically, you have in-game cutscenes which look exactly the same as gameplay, cutscenes which are commonly referred to as "in-engine" which use assets or similar assets from the game because it's cheaper and more consistent but it's actually pre-rendered, and you have CGI cutscenes.

I don't want to push my points too much, as I could be wrong, but that's what I have gathered over the past few years looking at games like Final Fantasy XIII and Uncharted 3.

Anyway, with the "in-engine" cutscenes, developers can improve post-processing effects, detail and draw distance as it's not actually taxing the system's hardware. Many of the cutscenes in Final Fantasy XIII and Uncharted 3 are actually pre-rendered, but it's quite subtle. I find it hard to believe that Halo 4 shot is in-game. The anti-aliasing is far better than it is in-game and I doubt the 360 is rendering those clouds and that airship. It's a very simplistic shot, so it's hard to tell.

EDIT: Just opened the screenshot in another window, it's 2560 x 1440 resolution.