Barozi said:
It's not a video file. It's not pre-rendered, it runs in real time, in-engine, but doesn't quite look like gameplay due to the focus on a different scale, no A.I. etc. |
I'm not sure what selnor is referring to by "in-engine", but basically, you have in-game cutscenes which look exactly the same as gameplay, cutscenes which are commonly referred to as "in-engine" which use assets or similar assets from the game because it's cheaper and more consistent but it's actually pre-rendered, and you have CGI cutscenes.
I don't want to push my points too much, as I could be wrong, but that's what I have gathered over the past few years looking at games like Final Fantasy XIII and Uncharted 3.
Anyway, with the "in-engine" cutscenes, developers can improve post-processing effects, detail and draw distance as it's not actually taxing the system's hardware. Many of the cutscenes in Final Fantasy XIII and Uncharted 3 are actually pre-rendered, but it's quite subtle. I find it hard to believe that Halo 4 shot is in-game. The anti-aliasing is far better than it is in-game and I doubt the 360 is rendering those clouds and that airship. It's a very simplistic shot, so it's hard to tell.
EDIT: Just opened the screenshot in another window, it's 2560 x 1440 resolution.








