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JWeinCom said:

If you have a game where there are numerous approach options that are hard to defend against, like UMVC3 or Melee, you have a very fast paced and aggressive game, with a few exceptions like any time Morrigan gets on the screen.  If you have a game with fewer reliable approach options, like SF4 or Brawl, you typically have a slower paced game that focuses on spacing, pokes, and footsies.

In PSAllStars, I don't see a great deal of approach options. Even less than in a game like SF4 and Brawl.  This might change as people get better and play more creatively, but as of now the options seem limited to a couple of dashing attacks for each character.   This isn't a huge deal in 2v2 or FFA, where characters aren't solely focused on you, but it presents more of an obstacle in 1v1 games.  So thats why I think this game will work better in FFA (or perhaps 2v2) than 1v1.  Again that's totally not a knock on the game.  Like I said a lot of the choices that I think won't make it a great 1v1 game are also the things that might help make it an excellent FFA/2v2 game.

Great post explaining your concerns. Going off of approaches and the like you seem to prefer weak fast characters over slow strong ones, correct? In that case lots of the characters will be great for you, just not Big Daddy and Sir Daniel. In 1v1 some characters will just not be worth it. I agree that 100% of the time a good sackboy player would beat a good big daddy.