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cyberninja45 said:

Hmmm I can understand the GOW and Uncharted as some of the things might be hard to replicate on older hardware without some good developer tricks. But GT5 I think is still somewhat debatable as I personally never felt the gran turismo series ever really took into consideration REAL world physics.

Seriously? The whole series has been about nothing but simulating real-life driving (only limited by the hardware of the generation). When the game came out it was one of the most realistic drving sims around (and still is), realistically simulating suspension, drive train, tyres, track undulations, road surface, body shape, weight distribution, airflow... you get the idea. Put the game onto professional driving physics and it's very similar to the real thing.

The GT academy wouldn't make professional racing drivers out of gamers without having a realistic physics engine.