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JWeinCom said:

Uhhhhhh... is there some reason you seem so upset about my comments?  Did I say something bad about the game or something?  I just said I thought it was more suited for FFA battles, which isn't really a good thing or a bad thing.  Just a thing.  So far, you can only do FFA matches, and I haven't gotten the chance to play any 1v1 matches.  That's why I said "I think".  Those are my impressions based on what I've played. Maybe I'm wrong.  It's quite possible, especially since I never claimed to be the authority on a metagame of a game that hasn't been released yet, but that's just what I thought. 

I mean, "just deal with it"?  Why do I have to "deal with" anything?  Do you think I have some sort of problem with people preferring 1v1 to FFA?  Do you think I'm somehow upset with the fact that people like 1v1 over Free For All?  I assure you, I'm not part of some insane cult of FFA loving individuals who want to rid the world of 1v1 play.

Oh, and as for " how the hell do you not even think the 1vs1 are going to be intense for this game..I have no idea." When did I say anything like that?  What I said was "I think the game will be best suited for FFA."  I don't know why you reacted as if I said something negative about 1v1 and then kicked your puppy.  1v1 may be a perfectly fun option, but I think the game will shine more in FFA.

 Mechanics of a game will influence what style of play suits it best.  Take Pokemon for instance.  You can play double battles, or triple battles, but because the game was designed around 1 on 1 battling, the game works best in that mode.  Of course, some people might enjoy double battles more.  You'll always have a subset of a game's fanbase who plays differently (there are people who like playing 1v1 in Halo) but I think the game is really geared towards FFA play. 

And yes, all the characters do have charge attacks, which is part of why I think the game will lean more towards FFA.  With no run option and few universal movement options (i.e. dash, slide, airdash, short hops, or what have you) characters seem to rely on dashing attacks as a main form of approach.  Some of these (Nariko, Raiden) are clearly faster than others, but in general it seems like it could become a bit predictable in 1v1.  As a disclaimer before I upset you.

*I don't know how 1v1 will play out because they haven't put up a beta for 1v1 yet.

So, I'll use Kratos as an example, because he's the only character I really got to mess around with much before my PS3 met an untimely end.  His spear attack is kind of sluggish.  Unless you're standing right next to a person there is no way you should really hit them in a 1v1 match.  The same goes for his down triangle attack.  The start up for that thing is ludicrously high, and unless I'm wrong, the hitbox doesn't come into play until you hit the ground.  Don't see how that would be very useful in 1v1, but it would be useful in FFA when you may find yourself with more space to set it up, or in limiting space in 2v2.  His bow and arrow also seems like a tool that wouldn't work well in 1v1.  It's not exceptionally fast when uncharged, and unless there's some way to save the charge that I'm unaware of like Samus in Brawl, you won't really be able to hit with a charged shot in 1v1.  Of course, it would be useful in FFA to clip a distracted player from accross the stage.

Several of Kratos' air attacks hit all angles around him, which is obviously an advantage with more than one opponent on the screen, but not an especially useful with one character on the screen.  He also has attacks with have very long hitboxes (seem to function sort of as sex kicks) such as his multi spear stabby thingy, and a couple of attacks where he swings his blade around.  Compare this to the size and length of hitboxes in dedicated 1v1 fighters, where moves are generally shorter.  A bunch of Kratos' air attacks also stop or change his momentum in mid air, and this seems to be a theme with a lot of characters.  Combined with their large hitboxes this is a great trait to have in 4 player matches where being able to take up space and hit multiple people with an attack is most important.  In 1v1 matches where though, I feel that this would be a disadvantage as it Kratos doesn't seem to have many safe approach options. 

The whole idea of the three tiered super meter seems geared specifically towards 1v1.  Even the better lvl three supers only seem capable of 2 kills in a 1v1 mode.  Of course they're easier to hit, but the combo system seems flexible enough that comboing into a lvl 1 shouldn't be too hard, so I think lvl 1s will almost exclusively be used in high lvl 1v1 play.  The system was clearly designed for situations where you'd have 2-3 opponents on the map and saving up your super meter could net a potential 3-6 kills.  In 1v1 play, the system doesn't seem to make a whole lot of sense.

Of course, once again, it's hard to say how 1v1 will work because their is no 1v1 beta out there, and even the few videos of 1v1 that have been leaked out have since been deleted.  Again, based on the game's mechanics, the character's movesets, mobility options, etc, it seems like the game really wants you to have 4 characters on the screen at once.  That's my opinion for now, and if/when I play some 1v1 matches, maybe that will change.

Yeah was thinking similar to you with 1v1 but this video shows that it works pretty good. Ratchet and Jak are both range (shooting) characters yet the fight seems to work just fine. Same goes for slow verse fast characters. http://www.youtube.com/watch?v=2sWVfnyZIxU

Also these are the developers of the game and even they miss supers some times. While watching the video it makes sense to build up 2s and 3s even if you only get one kill because that kill has a higher chance of sticking. For example when doing stock and you have three lives while your oppoinent has 1 it makes way more sence for you to build up a level three.