bananaking21 said:
you know killzone has one of the best AI's in video games right? how is it lack of intelligence? also did you not see the helgan atmosphere? "God of War 1 & 2 were great on PS2, but 3 just felt like more of the same." kinda funny saying that when you preffer nintendo games obviously |
I'm talking about intelligence in level design. (Not that Killzone 2 and 3 lack this, just that they don't match Metroid in it) MP3 is more cerebral than Killzone, you don't just have to sort out how to fight your way through baddies, you also have to think about how to proceed by solving environmental puzzles. The kind of multilayered dungeons Metroid has, KZ never makes you think that hard.
And sure, the Killzone games had a well done bleak atmosphere, but lots of games have a well done bleak atmosphere. What almost no games have is MP3's ability to communicate a cohesive alien culture through the geometric patterns of their architecture, the clockwork mechanisms of their machinery. Add in the often haunting scan logs and the amazingly varied and imaginative locales, and very few games can compare in terms of atmosphere. (Though I will say that as environments go KZ3's jungle is worthy of a Metroid Prime game. The rest was much less interesting.)
As for the charge that Nintendo games are more of the same, I'd say that with the possible exception of Mario Galaxy 2 (which only gets away with it by being virtually flawless in design and execution, and because like God of War 2 it retained a genre gold standard) every Wii game I listed presented significant steps forward in gameplay compared to its predecessors. God of War 3 did not.