By using this site, you agree to our Privacy Policy and our Terms of Use. Close
bananaking21 said:
curl-6 said:
bananaking21 said:
curl-6 said:
bananaking21 said:
curl-6 said:

True, but the PS3's and 360's first party games fall far short of the Wii's, so  it kinda balances out.


no they dont, well 360's first party games might, but wii exclusives fall short of those of the ps3's

I'd dispute that.

The only PS3 first party game I'd rank alongside the likes of Mario Galaxy 1 & 2, Zelda Twilight Princess and Skyward Sword, Metroid Prime 3, Xenoblade, and Donkey Kong Country Returns is Uncharted 2.

Not that Infamous 1 & 2, Uncharted 1 & 3, etc aren't good, but the games above are in a league all their own in my opinion. (Plus a few multiplats like Mass Effect 2, Bayonetta, and Bioshock)

i'd dispute that, donkey kong is no way in the same league as littlebig planet. i'd pick any uncharted game over zelda any day. killzone is light years ahead of metriod in terms of quality and production value's. and god of war is on a league of its own

For me, DKCR's genius level design and superior physics put it well above LBP. Metroid likewise has an intelligence and atmosphere the Killzone games can't match.

Uncharted 1 and 3 were good, but 3 was too scripted and 1 just lacked that spark that separate the great games from the good ones. God of War 1 & 2 were great on PS2, but 3 just felt like more of the same.

you know killzone has one of the best AI's in video games right? how is it lack of intelligence? also did you not see the helgan atmosphere? 

"God of War 1 & 2 were great on PS2, but 3 just felt like more of the same." 

kinda funny saying that when you preffer nintendo games obviously 

I'm talking about intelligence in level design. (Not that Killzone 2 and 3 lack this, just that they don't match Metroid in it) MP3 is more cerebral than Killzone, you don't just have to sort out how to fight your way through baddies, you also have to think about how to proceed by solving environmental puzzles. The kind of multilayered dungeons Metroid has, KZ never makes you think that hard.

And sure, the Killzone games had a well done bleak atmosphere, but lots of games have a well done bleak atmosphere. What almost no games have is MP3's ability to communicate a cohesive alien culture through the geometric patterns of their architecture, the clockwork mechanisms of their machinery. Add in the often haunting scan logs and the amazingly varied and imaginative locales, and very few games can compare in terms of atmosphere. (Though I will say that as environments go  KZ3's jungle is worthy of a Metroid Prime game. The rest was much less interesting.)

As for the charge that Nintendo games are more of the same, I'd say that with the possible exception of Mario Galaxy 2 (which only gets away with it by being virtually flawless in design and execution, and because like God of War 2 it retained a genre gold standard) every Wii game I listed presented significant steps forward in gameplay compared to its predecessors. God of War 3 did not.