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Alby_da_Wolf said:

If it lives up to the promises it could be A-M-A-Z-I-N-G!

Edit: just the choice of robots as characters leaves me perplexed...


Robots are cool

2,252 backers

£44,191 pledged

of £40,000 goal

 

Stretch goals are additional features that we can promise if we hit higher levels of funding, now that the £40,000 goal has been reached. Here's what we're planning.

£45,000 - The Landowner

At this amount we'll be expanding our NPC roster with “The Landowner.” This chap is an aberrant mechanical ultra-toff. He's a leader among hunters, and the nightmare gaze of his glowing monocle means near-certain death, and at the very least lots of peril. With The Landowner in play, the player is truly in trouble – his tracking skills and his riflemanship are peerless. Fear him.  

£50,000 - Hunting!

This stretch goal will allow us to include additional wildlife-slaying functionality. You will be able to hunt pheasants and rabbits and then cook them for sustenance. This will provide a complementary mode of survival for players aside from scavenging, as well as furnishing the world of Sir with more life. (And death.) 

£55,000 -  The Castle biome. 

A completely new island type on which a ruined castle is procedurally generated across the entire island. This will provide the game with both a radically different terrain, and an atmospheric arena in which to be systematically hunted down and shot. (We're really excited about this one – more proc-gen makes Tom happy.) 

£60,000 - ???????????????? TO BE REVEALED 

£70,000 - ???????????????? TO BE REVEALED 

£80,000 - ???????????????? TO BE REVEALED 

Well, we can dream, eh?



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Check out my hype threads: Cyberpunk, and The Witcher 3!