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disolitude said:
Aldro said:
disolitude said:
When you consider the FOV, size of terrain, level of detail...even computer AI...Halo 4 is absolutely the best technical achievement on consoles this gen. Nothing was sacrificed to achieve the level of detail in Halo 4.

Uncharted 2, 3 and Halo 4 are top 3.

With all due respect my friend:
"Halo 4 is absolutely the best technical achievement on consoles this gen"

Now how about the visual part and not what is technically impressive?

Nothing was sacrificed you say: Yeah sure because the game itself is open. Think of it like this:

You are spending 10 hours making one area.

Will that area not look better if it was smaller and you could focus on every tiny tidbit detail as well as save space to have higher quality textures due to it not being as demanding?

Or would a much larger space where you just cant focus on every little tiny detail, and theres a lot of copy paste going on (im over exaggerating) in order to make that room complete.

At the end of the day: Were you to look at both games side by side without any knowledge of what is what (Halo is more open, Uncharted for example is not) do you realise which would be more of the "looker"?

Do any of you understand that if 343 made a game similar to Uncharted (im not saying they should and that you want it), but i am confident that the game would look drastically better. When discussing visuals and visuals alone, just use common sense. It really isnt that complicated.

Now were this thread renamed to "Halo 4 best technical and aesthetic game of this gen", then that's atleast a much more valid thing to say.


I am not sure if you're arguing my statement as incorrect or saying that it's correct but if we focus on visuals alone Halo 4 isn't better than other games.

In some sense I agree with your statement that different types of games are optimized for visuals, aka 'eye candy'. However in my opinion, different types of games can be compared as well.

When doing that, one must take everything in to account. Things like frame rate and how much it dips, draw distance, pop in, character models, lighting, freedom of camera...etc. 

Hence visuals become a technical achievement measurement, and not just screenshot vs screenshot. 

There are games like Crysis 2 and God of War which look amazing in screenshot but they use visible tricks to achieve that level of detail (fixed camera, limited draw distance, retarded AI).

In my opinion, Uncharted 2 and 3 and Halo 4, when looked in the grand scheme of things are the cream of the crop for current console gaming showcasing what's technically possible in terms of visual presentation.

Fair points! :)