Player1x3 said:
So you think if a game was build and designed for Wii U from the beginning, the difference would be as big as when comparing PS360 games with PS2? Or that if a game was developed for U and then ported to PS360, the difference would be noticable to be called next gen advance? |
Not as big as the jump from PS2 to PS3. That was just an insane jump that will not likely ever be repeated.
I do know that a game designed wholly from the ground up on Wii U with the intention of being highly graphical in presentation developed by a team with some years of experience on the system with sufficient budget and resources would defintely stand out graphically above what is seen on PS3/X360.
Quantifying how much more is where things get difficult. Not just in simply not knowing the peak potential yet but in the mere fact that "how much better" tends to be subjective to each viewer.
Go back and read that first post you quote me on. Read if carefully. Notice the context of what is being said. Then compare that circumstance to the one I just described above. It's such a vastly different situation. Again, they can and eventually will look better. How much better is unknowna nd may depend on whether developers want to put in the extra work to show it. Nintendo stated recently that the reason that NSMBU is in 720p rather than 1080p is because it would cost a lot more to develop the game in 1080 yet it wouldn't change the amount of sales at all....so why bother? If this remains the situation for most developers on Wii U, we may not see many games that really push the system until the PS4/X360 arrive.
The rEVOLution is not being televised







